Version 0.2a Releases This July
Rolly Ball » Devlog
Now that I'm on Summer Vacation (I have been for a while but I also have a summer job, yay), I have a lot more time to work on this project. Here is exactly what I am working on:
- Levels and objects are being remade and remastered to become more efficient and easier to work with long-term. (This is the highest priority and will be done when a new build releases)
- General bug fixes (specific, right?)
- Other things that I'm too lazy to think of on the spot
Things that are done:
- KBM and Controller work beautifully and can be swapped at any time
- 360 degree rotation camera, working on adding y locks for each level (the higher you are the more you can look down basically)
- Level remasters 1, 2, and the new BIGGEST LEVEL EVER (again as of now)
- Levels will restart themselves if you fall or press the R key (still need to add controller support for that)
After that, I will release a 0.2 beta beta. That's alpha, right? 0.2a. That sounds like a good name. Ok. Next not-so-major but first build in forever will come this July. The UI and everything else will release in 0.2.
By the way I am looking into publishing on consoles. I can't say much with all these NDAs I'm respecting but beta versions are likely not coming to consoles. If there is a full release, consoles are definitely possible, the game just needs to be high quality enough to be approved.
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Rolly Ball
Easy if you can understand all the physics...
Status | In development |
Publisher | |
Author | TechMaster85 |
Genre | Platformer |
Tags | 3D Platformer, ball, Difficult, jumping, Physics, rolling, rolling-game, Speedrun, Unity |
Languages | English |
More posts
- VERSION 0.2a FINALLY OUT AHHHHH YESSSSJul 17, 2021
- New Features Currently In DevelopmentMay 10, 2021
- I'm not dead.May 04, 2021
- The Multiplatform UpdateJun 21, 2018
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